Top-notch
support for cooperative software activities.
Since CSCW systems are distributed and often
require near real-time response capabilities
over wide area networks, CSCWs must be
fault-tolerant and have the capacity to run in
heterogeneous environments. This book addresses
these challenges, addressing groupware, shared
editing, mediaspaces, coordination and
integrated tools, and formal methods.
This book is about achieving
usability in product user interface design
through a process called Usability Engineering.
Usability Engineering techniques presented
include not only UI requirements analysis,
design and evaluation techniques, but also
organizational and managerial strategies. The
book is organized around a typical project
lifecycle, and presents usability engineering
techniques, which can be applied at different
points in the development process.
One
of the biggest problems facing Web designers is
how to get users to absorb content. Designing
Web Usability: The Practice of Simplicity is a
tutorial and exposition of the principles of
design that help bring the user to the content
in an effective and efficient way. It features
new approaches for crafting effective sites
through logical and strategic presentation. It
aids users in building Web sites that stand out
from the noise of the Internet with clarity and
purpose. Done up in full-colour with practical
examples and critiques, it will make your site
an effective communicator.
The
creation of computer technologies for children
is a multidisciplinary process whose techniques
and functions are growing increasingly
important. This contributed work will discuss
how and why new technologies are being designed,
introduce the diversity of approaches that
university researchers use in their research
methodologies, and explain the range of
technologies being created today for children.
Written in
plain English and filled with examples, the book
begins by defining usability and explaining
methods of usability engineering. Readers are
taken through all the steps for planning and
conducting a usability test, analysing data, and
using the results to improve both products and
processes. Included are forms that can be used
or modified to conduct a usability test, and
layouts of existing labs that will help readers
to build their own.
Conceptual Modeling for
User Interface Development introduces the
technique of Entity-Relationship-Modeling and
shows how the technique can be applied to
interface issues. It explains those aspects of
entity-relationship modeling which are relevant
to ERMIAs, and it presents the extensions to the
notation that are necessary for modeling
interfaces. This book is aimed at both interface
designers and software developers in an attempt
to bridge the gap in the development of
interactive systems. Too often, when software is
being developed, the software engineers do not
sufficiently consider how easy the system will
be to learn and use. On the other side,
interface specialists tend to express their
concerns in ways which are either too detailed
to be readily understood or in ways which are
difficult for the software developer to
implement. ERMIA provides a set of concepts
which can be used equally easily by software
developers and interface designers alike.
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rights reserved.