Welcome
   Vision & Benefits
   Services
   Seminars
   Case Studies
   Partners
   Careers
   Resources
   Contact Us



 


Resources - HCI Books
 

1980 - 1998

 

1999

 

2000

 

2001

 

2002

 

2003

 

2004 - Now

 

cover

Carroll, J.M. (2000). Making Use: Scenario-Based Design of Human-Computer Interactions. The MIT Press. 382 pages.

Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization.  Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else.

cover

Krug, S. (2000). Don't Make me Think! A Common Sense Approach to Web Usability

In Don’t Make Me Think, usability expert Steve Krug distills his years of experience and observation into clear, practical and often amusing common sense advice for the people in the trenches (the designers, programmers, writers, editors, and Webmasters), the people who tell them what to do (project managers, business planners, and marketing people), and even the people who sign the checks.

cover

Bergman, E. (Ed.) (2000). Information appliances and beyond. Interaction design for consumer products. Morgan & Kaufmann, San Francisco, CA.

Information appliances and other interactive products "beyond the desktop" present user interface design challenges that are only beginning to be understood. In this one-of-a-kind book, interaction designers examine the issues they confronted in their projects: Microsoft Windows CE, a vehicle navigation system, interactive children's toys, and more. You'll enjoy reading their engaging and sometimes surprising stories, but more importantly you'll gain insights that will benefit your own design and development work.

cover

Raskin, J. (2000). The humane interface. New directions for designing interactive systems. ACM Press. 

This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh project. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers. 

cover

Preece, J. (2000). Online Communities: Designing Usability and Supporting Sociability. John Wiley & Sons. 464 pages.

The purpose of the book is to set up a framework for discussions on social and technical issues of online communities. Designing usability and supporting sociability lays a solid foundation on which online communities can grow and thrive. Intended for both students and computer professionals, the book addresses the development of new online communities as well as the improvement of existing ones. It is divided into two parts - Getting Acquainted with Online Communities and Developing Online Communities - along with a preface and a concluding chapter which explores the future of online communities.

cover

McGrath, M. E. (2000). Product Strategy for High Technology Companies. Professional Books. 320 pages.

One of the key determinants of success for today's high-technology companies is product strategy-;and this guide continues to be the only book on product strategy written specifically for the 21st century high-tech industry. More than 250 examples from technological leaders including IBM, Compaq, and Apple-;plus a new focus on growth strategies and on Internet businesses-;define how high-tech companies can use product strategy and product platform strategy for competitiveness, profitability, and growth in the Internet age.

  cover

Johnson, J. (2000). GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers. Morgan Kaufmann Publishers.

GUI Bloopers looks at user interface design bloopers from commercial software, Web sites, and information appliances, explaining how intelligent, well-intentioned professionals made these dreadful mistakes--and how you can avoid them. While equipping you with all the theory needed to learn from these examples, GUI expert Jeff Johnson also presents the reality of interface design in an entertaining, anecdotal, and instructive way.
This is an excellent, well-illustrated resource for anyone whose work touches on usability issues, including software engineers, Web site designers, managers of development processes, QA professionals, and usability professionals.



Copyright (c) 2002-2008  Ergonaute Consulting. All rights reserved.