The
Unfinished Revolution is nothing less than
an inspired manifesto for the future of
computing. Dertouzos's vision will change how
businesses, organizations, and governments work
with each other, and how individuals interact.
It represents the dawn of a new era in
information technology.
Advocating
a concept called "universal design"
(or "design for all"), this volume
calls for an "inclusive and proactive"
approach seeking to accommodate diversity in the
users and usage contexts of interactive
products, applications, and services, starting
with the design phase of the development
life-cycle. Contributors to the volume's 30
chapters describe various aspects of this
approach, including the scientific, technical,
technological, socioeconomic, and policy issues
involved in the attainment of universal access
when developing interactive software.
In these
contributed chapters, you'll find details on
many methods for seeking and enforcing
consistency, along with bottom-line analyses of
its benefits and some warnings about its
possible dangers. Most of what you'll learn
applies equally to hardware and software
development, and all of it holds real benefits
for both your organization and your users.
Rosson,
M.B.,
Carroll, J.M. (2001). Usability
Engineering: Scenario-Based Development of
Human-Computer Interaction.
Morgan
Kaufmann, San Francisco. 422 pages.
Usability Engineering: Scenario-Based
Development of Human-Computer Interaction is a
radical departure from traditional books that
emphasize theory and address experts. This book
focuses on the realities of product development,
showing how user interaction scenarios can make
usability practices an integral part of
interactive system development. As you'll learn,
usability engineering is not the application of
inflexible rules; it's a process of analysis,
prototyping, and problem solving in which you
evaluate tradeoffs, make reasoned decisions, and
maximize the overall value of your product.
Copyright (c) 2002-2008 Ergonaute Consulting. All
rights reserved.