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Resources - HCI Books
 

1980 - 1998

 

1999

 

2000

 

2001

 

2002

 

2003

 

2004 - Now

 

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Dertouzos, M. L. (2001). The unfinished revolution: Human-centered computers and what they can do for us. HarperBusiness. 225 pages.

The Unfinished Revolution is nothing less than an inspired manifesto for the future of computing. Dertouzos's vision will change how businesses, organizations, and governments work with each other, and how individuals interact. It represents the dawn of a new era in information technology.

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Stephanidis, C. (Ed.) (2001). User interfaces for all: Concepts, methods, and tools. Lawrence Erbaum Associates. 728 pages.

Advocating a concept called "universal design" (or "design for all"), this volume calls for an "inclusive and proactive" approach seeking to accommodate diversity in the users and usage contexts of interactive products, applications, and services, starting with the design phase of the development life-cycle. Contributors to the volume's 30 chapters describe various aspects of this approach, including the scientific, technical, technological, socioeconomic, and policy issues involved in the attainment of universal access when developing interactive software.

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Nielsen, J. (Ed.) (2001). Coordinating user interfaces for consistency. Morgan Kaufmann. 152 pages.

In these contributed chapters, you'll find details on many methods for seeking and enforcing consistency, along with bottom-line analyses of its benefits and some warnings about its possible dangers. Most of what you'll learn applies equally to hardware and software development, and all of it holds real benefits for both your organization and your users.

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Rosson, M.B., Carroll, J.M. (2001). Usability Engineering: Scenario-Based Development of Human-Computer Interaction. Morgan Kaufmann, San Francisco. 422 pages.

Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product.



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