Accomplished
authors, Preece, Rogers and Sharp, have written a key new textbook on this core
subject area. Interaction Design deals with a broad scope of issues, topics and
paradigms that has traditionally been the scope of Human-Computer Interaction (HCI)
and Interaction Design (ID). The book covers psychological and social aspects of
users, interaction styles, user requirements, design approaches, usability and
evaluation, traditional and future interface paradigms and the role of theory in
informing design. The topics will be grounded in the design process and the aim
is to present relevant issues in an integrated and coherent way, rather than
assembling a collection of chapters on individual HCI topics.
As the mobile telephone market reaches
saturation and PDA’s become cheaper, soon
everyone will have a small, wireless device with
which they will be able to do more than just
make telephone calls or keep diaries and address
books. This book is a handbook to usability
testing and information architecture for EPOC,
WAP, PDA’s, handhelds, and handsets, which
provides an overview of the medium and then
details medium-specific issues and design
strategies.
Originally published in hard cover as The
Psychology of Everyday Things (same book except
for the preface, introduction, and title). Anyone
who designs anything to be used by humans--from
physical objects to computer programs to
conceptual tools--must read this book, and it is
an equally tremendous read for anyone who has to
use anything created by another human. It could
forever change how you experience and interact
with your physical surroundings, open your eyes
to the perversity of bad design and the
desirability of good design, and raise your
expectations about how things should be
designed.
Twenty-nine
papers, 15 of them first published in special
issues of the journals ACM transactions on
computer-human interaction and Human-computer
interactions, make up this assessment of the
state of HCI at the turn of a new century.
Sections are concerned with models, theories,
and frameworks; usability engineering methods
and concepts; user interface software and tools;
groupware and cooperative activity; media and
information; integrating computation and real
environments; and HCI and society.
Copyright (c) 2002-2008 Ergonaute Consulting. All
rights reserved.