Ben
Shneiderman's book dramatically raises computer
users' expectations of what they should get from
technology. He opens their eyes to new
possibilities and invites them to think freshly
about future technology. He challenges
developers to build products that better support
human needs and that are usable at any
bandwidth. Shneiderman proposes Leonardo da
Vinci as an inspirational muse for the "new
computing." He wonders how Leonardo would
use a laptop and what applications he would
create.
HCI Models,
Theories, and Frameworks fills a huge void in
the education and training of advanced HCI
students. Its authors comprise a veritable house
of diamonds-internationally known HCI
researchers, every one of whom has successfully
applied a unique scientific method to solve
practical problems.
Each chapter focuses on a different scientific
analysis or approach, but all in an identical
format, especially designed to facilitate
comparison of the various models.
This is the first book and aspiring developer
should read. It is also the next book they
should read. After they get that big-bucks job
and are writing code for a living ... read it
again. When you finish a project, that would be
a good time to pickup the book and see what of
it applies to your "complete" software
project. Alan has an engaging, no-nonsense style
that is uniquely his. Like his first About Face
and The Inmates Are Running the Asylum, this
book is loaded with sage advice.
Information
visualization is a rapidly growing field that
has emerged from research in human-computer
interaction, computer science, graphics, visual
design, psychology, and business methods. It is
becoming an increasingly critical component in
scientific research, digital libraries, data
mining, financial analysis, market studies,
manufacturing production control, and drug
discovery.
The Craft of Information Visualization: Readings
and Reflections traces the evolution of ideas
and innovations within a leading research lab.
It collects for the first time 38 of the key
papers from the University of Maryland's
Human-Computer Interaction Lab (HCIL), a
respected community that has shared many
scientific and commercial successes.
Délibérément
pragmatique, cet ouvrage fait la synthèse des
recommandations et des expériences menées dans
le domaine de l'ergonomie du logiciel et des
sites internet. Du choix des couleurs et des
polices de caractères à l'organisation des
composants de l'interface, de la conception du
protocole de navigation d'un site internet aux
spécificités graphiques d'une page web, il
propose des méthodes et donne des conseils
pratiques pour rendre le dialogue homme-machine
le plus simple, le plus fluide et le plus
efficace possible.
Text
provides an overview of the Section 508
Accessibility Requirements. Includes chapters
such as What is Section 508 Accessibility?;
Understanding Section 508 Requirements;
Hardware, Resources, and Training; Developer
Guidelines that Make Sense; Desktop Application
Essentials; and Using Microsoft Active
Accessibility. For software application
developers.
This
book that introduces the reader to the human
component of Web site design. Readers will be
able to do a much better job of writing front
ends or other interactive software, as the book
describes the creation of user-friendly Web
sites. In the context of Human-Computer
Interaction and Web design, this book covers
such topics as user and task analysis, content
organization, visual organization, navigation
design, prototyping, and evaluation, as well as
color, typography, multimedia, bandwidth and
file compression, accessibility, globalization
and future trends.
Copyright (c) 2002-2008 Ergonaute Consulting. All
rights reserved.